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1. Eliminating Null Sec System Campers - in Player Features and Ideas Discussion [original thread]
IF you got a camper, you should look at the other blue/green in Your system, most likly they are doing this to keep other blue/green out of sites/belts etc :) Just point Your finger at the dude thats always ratting or doing sites while the happy c...
- by Optimo Sebiestor - at 2014.06.28 23:31:00
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2. Limit FW plexes to FW players - in Player Features and Ideas Discussion [original thread]
In my expirience With factional warfare, its only rigth that anyone can be allowed to enter the plexes. I've had this discussion With alot of diffrent types of fw players. The one thing we could agree on, was to remove factional warfare plexes Dir...
- by Optimo Sebiestor - at 2014.03.25 10:36:00
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3. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Imo, disabeling People from using probes is redicoulus. A ship skanner yes, but probes no...
- by Optimo Sebiestor - at 2014.01.19 13:03:00
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4. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Jack bubu wrote: Nevyn Auscent wrote: Swiftstrike1 wrote: Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? ...
- by Optimo Sebiestor - at 2014.01.19 13:01:00
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5. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
Please make Sentries the same as Heavy drones.... 250s..
- by Optimo Sebiestor - at 2014.01.19 12:59:00
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6. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Remote ECCM?? I thougth the supers were already hard to kill
- by Optimo Sebiestor - at 2014.01.19 12:57:00
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7. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
What dmg are we talking about on the raven With the New launchers With max skills?
- by Optimo Sebiestor - at 2013.10.25 18:33:00
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8. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Just now flew a interceptor on sisi, damn.. You will get caugth With Your pants Down in Rubicon lol..
- by Optimo Sebiestor - at 2013.10.25 18:31:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P
- by Optimo Sebiestor - at 2013.10.25 18:28:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Welome to Maurauder Online, where we will just tank you into oblivion
- by Optimo Sebiestor - at 2013.10.25 12:23:00
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11. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
This brings back memories to the good old days when ships were pretty speedy :D
- by Optimo Sebiestor - at 2013.10.14 17:02:00
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12. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: When is this being updated? I don't see any point in flying an ares, raptor or crusader ever over another interceptor, lol hull tanked gallente inties look pretty cool on paper, but aren't really logisticsable, and I'm not ...
- by Optimo Sebiestor - at 2013.10.14 16:59:00
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13. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
I got 99 problems, but acceleration aint one.. F*** my bs will be slow as s*** now...
- by Optimo Sebiestor - at 2013.10.14 16:57:00
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14. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Love the changes But give me more lock range
- by Optimo Sebiestor - at 2013.10.04 10:59:00
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15. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Considering the awsome that is stratios, i hope you put 2 additional highs on the astero for a cloak and probe launcher.
- by Optimo Sebiestor - at 2013.10.04 10:48:00
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16. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
How come this is more important than working on the legazy issues you have with your client?
- by Optimo Sebiestor - at 2013.10.02 11:34:00
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17. [Request] Let us keep our name on the Capsule when changing/ejecting/entering a ... - in Player Features and Ideas Discussion [original thread]
It would be awsome if we didn't have to change the name of our pod all the time. I'm one of those people that like to have my pod named something other than Optimo Sebiestor's Capsule. It should have the same naming policy as regular ships. If re...
- by Optimo Sebiestor - at 2013.09.04 13:53:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dear CCP, Please just buff the current marauders so that they are in line with the pirate faction battleships. The whole consept of mini dreads sounds to me as a new tier 2 marauder. I may even be so bold and ask if it can be based on the tier 3 b...
- by Optimo Sebiestor - at 2013.09.04 10:16:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Let's see here; CCP thinks theres too many highsec offline towers, what will they do about it.. oh wait..
- by Optimo Sebiestor - at 2013.08.31 18:14:00
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20. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
When you export overview setting today, you don't get all the information exported. You should include everything in the apperance tab. I also would like you to store this both server side and let me store it on my computer.
- by Optimo Sebiestor - at 2013.08.27 13:27:00
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